Capybara Clicker

Capybara Clicker Upgrades: All 18 Upgrades and Ascend Explained

Published · Updated · 3 min read

Capybara Clicker has one shop list with 18 upgrades. Each one either raises your Click Power (capybaras added per tap) or your capybaras per second (income that comes in without clicking). The two kinds alternate down the list, so the shop always offers a click upgrade and an idle upgrade at about the same price. This guide lists all of them with the values stored in the game's data, then explains the Ascend button.

All 18 upgrades

The prices below are the base prices written in the game files of the version hosted here (build 1.4). The amount is what one level of the upgrade adds. Upgrades have levels, and the achievements "Reach Lv 50 Upgrade" and "Reach Lv 100 Upgrade" show you are meant to buy the same upgrade many times.

UpgradeTypeBase priceAdds
CursorClick50+1 per click
Auto ClickPer second125+1 per second
Mr ClickerClick500+5 per click
Capybara FarmPer second1,100+6 per second
President ClickerClick12,000+100 per click
Capybara PumpPer second100,000+200 per second
King ClickerClick90,000+1,000 per click
Capybara FactoryPer second315,000+5,000 per second
Emperor ClickerClick22 million+9,000 per click
Capybara PyramidPer second81 million+100,000 per second
Pope ClickerClick300 million+25,000 per click
Capybara TemplePer second900 million+200,000 per second
God ClickerClick1.8 billion+100,000 per click
Capybara Power PlantPer second3 billion+15 million per second
The ClickerClick2 trillion+2 million per click
Capybara EarthPer second30 trillion+60 million per second
Capybara SunPer second1 quadrillion+1.2 billion per second
Capybara GalaxyPer second10 quadrillion+36 billion per second

One oddity: in the game's text, the last three upgrades (Capybara Earth, Capybara Sun and Capybara Galaxy) all reuse the description "+2.000.000 Capybara per Click", copied from The Clicker. Their data marks them as per-second upgrades with the larger amounts shown in the table, so the button description may not match what you actually get.

Reading the shop

  • The game uses dots as thousands separators, so "1.000" on screen means one thousand.
  • Your current Click Power and capybaras per second are shown on the main screen, which makes it easy to check what an upgrade really added.
  • Click upgrades only pay while you are tapping. Per-second upgrades keep paying while you do other things, and they also drive offline earnings.
  • Spending counts too: there are achievements for spending 2,000, 40,000 and 120,000 capybaras in total.

What Ascend does

The Ascend button opens a confirmation box with the game's own wording: "You will lose all your upgrades and start all over. You will keep your skins and achievements and get +x Ascension Multiplier." Your current Ascension Multiplier is shown on screen and starts at 1x. The box shows how much extra multiplier you would get if you ascended now, so you can compare it before you say yes.

Because skins and weathers are tied to achievements, ascending never takes away a skin you already unlocked. What it costs you is every upgrade level, so you rebuild the shop from Cursor and Auto Click again, this time with the multiplier on top.

A simple way to play

  • Early on, buy Cursor and Auto Click, then Mr Clicker and Capybara Farm as soon as you can afford them.
  • When the next new upgrade is far away, keep levelling the per-second upgrades you have, so income keeps growing while you wait.
  • Ascend when the extra multiplier offered in the box looks worth more than the time it will take to rebuild.

Sources: the upgrade names, types, prices and amounts come from the Click Manager data in the game build at /play/; the Ascend text is the game's own dialog.

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